Resume – Marc Zirin – 3D Artist

Marc J. Zirin

(916) 505-1422 ♦ [email protected] ♦ http://MarcZirin.com

Virtual Environment & Mood Developer

Highlights


 

Seeking a job as a 3D Artist building interior and/or exterior environments. I have extensive hands-on experience creating 3D environments, virtual lighting, web graphics, and musical scores. I also easily learn complex new tools and technologies.

 
Applications:

Autodesk Maya and Mudbox, Mental Ray, Logic Pro Audio Studio, Photoshop, Dreamweaver, WordPress, GIMP, Excel, PowerPoint

Main Skills:

3D Modeling, Texture Painting, Lighting, Rendering, Compositing, Video Editing

Other Skills:

Audio Production, HTML, CSS, SEO, Advanced Color Theory, Problem Solving, Optimization, Mobile

Education


California State University, Chico

Bachelor of Science: Applied Computer Graphics 2008-2013

Options: Production, Communication Design

Experience


 

Petco, Folsom, CA

Customer Advisor Specialist, Aquatics Specialist, Sales Expert

October 2013 – Present

Managed and maintained all aspects of the front of the store. Smoothly handled multiple roles, including managing the cash register, answering customer service calls, and assisting walk-in customers. Easily established rapport with problem customers and often helped them find satisfactory solutions. Fostered increased sales by recommending complimentary products and services whenever appropriate.

 

 

Catalina Games, Pittsburgh, PA

Lead 3D Environment Artist and Object Modeler

September 2012 – May 2013

Produced clean high-quality game assets with optimized poly count. Took 2D concept art images and turned them into 3D low-poly game objects using Autodesk Maya. Created a vast variety of buildings, places, and structures. All models organized and every hidden face removed for maximum performance. Unwrapped objects to a UV layout and created high resolution textures using Photoshop and GIMP. Finished tasks early and completed extra work to often be ahead of schedule.

 

 

Chico State Game Studios, Chico, CA

Lead Audio Director

August 2012 – May 2013

Led all aspects of Audio Development for the Sketchy Business, Furiously Fast Racing, and Galactic Enforcer mobile games for Android and iOS. Composed, recorded, and mastered all music that played during each game level. Managed and scheduled tasks for the entire audio team. Prepared weekly status reports for management on audio team activities and progress. Worked closely with the game development director and concept artist team to ensure the music soundtracks and sound effects always matched the rest of the games.

 

Level Designer

August 2012 – December 2012

Created paper prototypes and translated them to 3D world spaces in the Shiva 3D game engine. Worked with other teams to troubleshoot specific issues spanning departments. Wrote AI packages to make the artificial intelligence elements appear lifelike. Closely coordinated with the programming and environmental modeling teams to ensure we always maintained sufficient graphics performance headroom.

 

 

Alpha Epsilon Pi Fraternity, Chico, CA

Marketing & Website Chair

August 2011 – January 2013

Built and maintained the local AEPi Chico Chapter website. Established an online system for quick easy communication between the president of the organization and all the other members. Created flyers and advertisement brochures for our charity events using Photoshop and InDesign. Increased event exposure by delivering effective marketing plans.

 

 

Web Design Tutor, Chico, CA (Self Employed)

January 2010 – January 2012

Tutored HTML and CSS to students. Assisted students in school projects by simplifying concepts for easy comprehension. Improved students grades who scored higher on tests.

 

 
3000 Miles of Pavement, Chico, CA

Lead Web Design Manager

October 2008 – July 2009

Built the entire company website from bottom up. Designed visually appealing web graphics using Photoshop and GIMP. Maintained server and updated website as needed. Formatted for search engine optimization with proven front page listing. All code is neat, formatted, and tabbed out with comments for easy revisions.